Abandoned Temple
Applying scatter add-ons to vegetation and other objects within the scene, this take was inspired by ancient abandoned temples in forests and ancient ruins of great empires. This project required a lot of graphic processing and optimizations within the software, such as using proxy, instances, and other artifices to make the vertex count and reflections, mainly from atmospheric volumetry, smaller and more efficient. The respective temples showed in the image was modelled specifically for this project, a low poly count with high detailed texture sourced from Fab (Quixel).
Final image- post processing
Final image
Noisy Image
Denoising albedo
Diffuse direct
Gloss direct
Ambient Occlusion
Environment
Mist
Volumetrics
UV
Normal
Position